This is as fool-proof as you can get, people. The names start with the workshop content number, which is then followed by the content name in lower case with underscores (ex: 1100001234abc9z_gwar_character_set_by_philsco) To preempt any questions about it.all content is downloaded physically to your hard drive in the folder "Libraries/Documents/RPGVXAce/" Just continue on to step 6, and it'll automatically open the corresponding content folder from the downloaded Workshop item you subscribed to in step 1 and then highlighted in step 3. Step 5, after you select the content folder you want resources from, DON'T FREAK OUT when you don't see the new resources on the right! You're not selecting a folder to import from so much as you are selecting the folder to import TO. Remember: Step 3, you select the WORKSHOP content that you want to use, NOT your game! I'm almost certain that steps 3, 5, and 6 were where you failed. Some of you have failed at this numerous times and are SURE that the Workshop is "just broken!" Leave a thank-you comment to the Workshop content, Thumbs-Up the resource pack, and make us some games to play! D Each folder has it's own place in your game and works slightly different from the last, but a lot are similar too. Once you find this head into the 'img' folder, there you will see things like characters, tilesets etc. Part 3.5 -In this bonus tutorial we learn how to use the script editor to add extra functionality to our game. Select the songs/graphics/etc from the downloaded pack that you want to import to your project from the pop-up window (shift+clicking and ctrl+a works), load them in, and there you go!ĩ. To import characters find your games project folder where it holds all the assets for your game that was built. We get started with RPG Maker VX Ace and work on our first map Part 3-We work on creating our first characters and giving them stats and classes. Bring the selected Workshop's resources into your project's resources by clicking the button up top to the right of the lists.Ĩ. Go to the content folder selection on the left pane which pertains to the content from the Workshop item you wish to import (Audio/BGM for Background Music, Graphics/Characters for Charsets, Graphics/Tilesets for Tilesets, Audio/SE for Sound Effects, etc).ħ. Click the button to the right, just above the list.Ħ. In the list, find the name of the Workshop content you subscribed to and click it.ĥ. This will open the project management window.Ĥ. Click the little "gear" icon next to the green play-test arrow (or press Ctrl+M, or navigate by top menu to File > Manage projects). Find some workshop content you wish to use, and then click the button.ģ. So.! I have taken it upon myself to give you a straight-up list of what to do from cradle to grave.or rather.Workshop to Import.ġ. Although the pinned "Steam Workshop: Where do I start?" discussion thread has this covered, it seems that many people refuse to read through it all or make a mistake somewhere along the lines and continue to post "Help me!" requests in comment threads of Workshop items.
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